AI Insights · Timothy · March 2021
Q1 2021 Performance of Top Soccer Games on Android in Europe
Sensor Tower's analysis highlights the performance trends of the top five soccer games on Android in Europe for the first quarter of 2021. Read on for insights into their downloads, revenue, and active users.
European Soccer Games Shine on Android: A Look at Q1 2021 Performance
The first quarter of 2021 has seen significant activity in the soccer gaming category on the Android platform in Europe. Sensor Tower has provided valuable insights into the performance of the top five soccer games during this period. Here's a snapshot of their performance in terms of downloads, revenue, and weekly active users.
Starting with EA SPORTS FC™ Mobile Soccer, published by ELECTRONIC ARTS from the US, the game showed a consistent revenue trend with a noticeable peak at the end of January and early February, reaching approximately $476K. Downloads started at around 171K in the last week of December 2020 and saw a slight decrease over the quarter, stabilizing at around 140K by the end of March. Weekly active users began at nearly 4M but showed a gradual decline to approximately 3.9M.
Nordeus's Top Eleven Be a Soccer Manager, hailing from Ireland, experienced its revenue highs in early January and late March, hitting close to $448K and $459K respectively. The downloads for this title were more stable, hovering around 50K to 60K, with weekly active users starting at around 564K and peaking at 613K in early March.
Football Rivals: Online Soccer by Green Horse Games from Romania saw a revenue increase through the quarter, reaching around $205K in early March. Downloads peaked at approximately 25K in late January, while weekly active users showed an upward trend, starting at 105K and growing to 161K in the same period.
Captain Tsubasa: Dream Team by KLab of Japan had a mixed revenue trend with a notable peak of around $103K in early March. Downloads saw a significant spike to around 19K in mid-March, and weekly active users reflected a dip for most of the quarter but slightly recovered to 28K by mid-March.
Lastly, Head Ball 2 - Online Soccer from Masomo Gaming, based in Finland, showed revenue numbers that fluctuated around $50K to $60K. Downloads remained strong, with numbers starting at 271K and closing the quarter at over 208K. Weekly active users exhibited robust growth, jumping from 2M to nearly 1.9M by the end of Q1.
For more in-depth insights and data, Sensor Tower's platform offers a comprehensive analysis of the app marketplace.